LUDIC Arcade is an MA project created out of research on how to think about and develop inclusive and transgressive spaces that make videogames more approachable for members of the community who do not identify as being a part of gaming culture. How can we foster conversations of the legitimacy of gamer culture? And how do we make spaces for people to consider themselves as not gamers, but rather, just players?

About the presenter


Amanda is a second-year MA student from the Joint Communication and Culture Program at Ryerson and York Universities focusing on Technology in Practice. Her game interests include diversity in game culture, indie and alternative games and eSports. She is also in the process of learning how to curate pop-up arcades.

Additional resources