Intergenerational game design is claimed as a participatory approach to game design that can help design more inclusive and meaningful games (Loos, 2014; Romero, 2015). We analyse the opportunities of participatory game design for intergenerational learning from the participants’ perspective. We will discuss the making of a historical mini-game with a group ranging in age from their 20s to their 60s. Through this task design-team members shared perspectives on history and made decisions related to their game co-creation. Participants learned from and with each other about game design concepts, visual programming in Scratch, and the social construction of history.

About the presenters


Margarida Romero is professor of educational technology at Université Laval (Canada). Her research is oriented towards the inclusive, humanistic and creative uses of technologies (creative design and programming of games and educational robots) for the development of the 21st century skills across the lifespan: cooperation and communication, problem solving, creativity and computational thinking.

Sara Vogel is a PhD Student in Urban Education at the CUNY Graduate Center, Adjunct Faculty at the School of Professional Studies. She is interested in the intersection of bilingual and technology learning. Former bilingual teacher and practitioner in the field of innovative digital media and game design “out-of-school-time” programs for youth.

Kim Sawchuk is the principal Investigator of the ACT team ( and a professor in the Department of Communication Studies at Concordia University. Research chair in Mobile Media Studies, co-founder of the Mobile Media Lab (York-Concordia) and Associate Dean of Research and Graduate Studies at the Faculty of Arts and Science at Concordia University. Sawchuk has been writing on age, ageing and its cultural impact since 1996.

Additional resources

Project website